![]() But the Wii U was a massive flop and didn't see a lot of games in the first place. If you ignore Nintendoland and 'saved' games like Devil's Third and W101, you had Pokken, Captain Toad and Tokyo Mirage. "Splatoon was the only new IP Nintendo did with the wii-u." ![]() eg Sony only having Sony Japan (=Nintendo EAD) Polyphony (=Platinum) and Retro (insert one of the Sony western studios) wouldn't be enough for Sony either.Ĭlick to expand.Well, first off, Sony is a MUCH larger company than Nintendo, so is Microsoft. eh? They are just too small for having years and decades of success. Which is exactly what "too few teams" means. They have joint ownership of Eternal Darkness and the other owner tried to do a Kickstarter, TWICE, and failed. Wii+ DS and now Switch again bring loads of money, invest that in growth so you don't have to announce sort of vaporware. Which is imho not really much even if Splatoon is probably a great title. And the rather mediocre Arms with switch. iirc Splatoon was the only new IP Nintendo did with the wii-u. I'd also would not want Prime 4 to be just a visually upgraded cotinuation but introduce some new shit. eg I would very much hope that Naugthy Dog isn't stuck with TloU or Uncharted, and that SSM will finally be able to bring something else than their usual Kratos game, even though the last two where somewhat different. Wave Race, Metroid Prime, Mario 64/Galaxy, some Agent game again, probably somone else as Bond, eg Bourne, Hunt or make something entirely up like Joana Dark, but, like with every other dev, I am more curious to see new IPs each gen. I know the titles I would want to see again, if those are viable is a different story. Whatever is up to Nintendo quality and promises success. I doubt it's canceled, but Nintendo does do this stuff from time to time, barely show a game, then it disappears for a few years with complete silence, then boom, blowout and details and release. Nintendo should just throw money at it anyway.Īnyway, in regards to Metroid Prime: the thing got rebooted and could probably be a cross platform game or exclusive for their next gen system. But the fact that arcade racers beyond indie games are pretty much dead, and that F-Zero's biggest rival(Wipeout) has been shelved and it's studio shuttered doesn't seem to be a factor to people. People complained for years that Nintendo was ignoring F-Zero, but people conveniently ignored the declining sales of that series, and Nintendo even tried reviving it by asking a Western studio, which declined. Probably because Nintendo isn't as big as people seem to think it is, and they would rather allocate resources to games/franchises that can actually sell.īut it is curious though, Nintendo do actually create new franchises or at least try to reanimate those dead franchises every once in a while, but they mostly get ignored. Like they seriously want them to drop money on these dead in the water franchises that will somehow miraculously stop being a flop and sell gangbusters if they just get a new fresh coat of paint, and if they don't, well obviously that's Nintendo's doing it justice or or the public's fault for not recognising greatness. ![]() This is what's so bizarre about what people expect from Nintendo. I'd say something like Dead Space, Bioshock or Lost Planet would have worked with the Prime formula.Ĭlick to expand.They have joint ownership of Eternal Darkness and the other owner tried to do a Kickstarter, TWICE, and failed. ![]() Prime (and 3D Marios) are the games I miss from them, so I hardly missed much over a span of many years, and it is certainly no tragedy to ignore their entire gen.īut other people seem to like, really love, their output and so they feel zero pressure to do more, invest their earnings into growth. Acceptable for one team within a studio family, but if the entire company runs so slow without width it's certainly not enough for me. Nintendo has way too few teams and a work ethic like Polyphony. Their games look okay for a handheld, sure, but barely better than upscaled PS360 games and single studios pumped out 3 or more games in that era with more experimentation required and finding the current design philosophies. With such tech they should have pumped out 2 or 3 games of their hit franchises each, and at least one of the lesser loved ones, and maybe return to something like Eternal Darkness or try again a shooter- with a hired third party. Considering how outdated their tech is, how oldschool their game worlds are, their output is despite being good sorta pityful. ![]()
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